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notes:javascript_cheat_sheet [2008/09/04 17:12]
smthng
notes:javascript_cheat_sheet [2008/09/07 02:39] (current)
smthng
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   * JavaScript is the most popular scripting language on the internet and works in all major browsers.   * JavaScript is the most popular scripting language on the internet and works in all major browsers.
-  * It is a lightweight, interpreted language that is embedded into webpages to add interactivity.+  * It is a lightweight, interpreted, object-oriented language that is embedded into webpages to add interactivity.
   * JavaScript can read and write HTML page elements, react to events, validate data, create cookies.   * JavaScript can read and write HTML page elements, react to events, validate data, create cookies.
   * JavaScript was invented by Brendan Eich of Netscape but is now known officially as ECMAScript (current version is ECMA-262).   * JavaScript was invented by Brendan Eich of Netscape but is now known officially as ECMAScript (current version is ECMA-262).
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   * function name(var1,var2,...) {}   * function name(var1,var2,...) {}
   * \", \n, \t, \r, \', \&, \\   * \", \n, \t, \r, \', \&, \\
 +  * with (object) { } changes default object for fields.
  
-==== Events, Error Handling and Popups ====+==== Events, Error Handling Popups ====
   *  try { throw "errname"; } catch(err) {}   *  try { throw "errname"; } catch(err) {}
   * onerror=handleErr; handleErr(msg,url,linenum)   * onerror=handleErr; handleErr(msg,url,linenum)
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     * onkeydown, onkeypress, onkeyup     * onkeydown, onkeypress, onkeyup
     * onmousedown, onmouseup     * onmousedown, onmouseup
 +
 +==== JavaScript Objects ====
 +  * Objects have properties and methods.
 +  * Objects can be created directly <code javascript>
 +personObj=new Object();
 +personObj.firstname="John";
 +personObj.newfirstname =
 + function (new_firstname)
 +   { this.firstname=new_firstname; } </code>
 +  * Objects can be created using a template <code javascript>
 +function person(firstname) {
 +  this.firstname=firstname;
 +  this.newfirstname =
 +    function (new_firstname)
 +    { this.firstname=new_firstname; }
 +}
 +myFather=new person("John");</code>
 +  * Object methods can also be assigned by name e.g. <code javascript>
 +function person(firstname)
 +{
 +  this.firstname=firstname;
 +  this.newfirstname=newfirstname;
 +}
 +function newfirstname(new_firstname)
 +{ this.firstname=new_firstname; } </code>
 +
 +==== Predefined Objects ====
 +  * String objects have a length property and methods including: indexOf, match, replace
 +  * new Date() creates a Date object (with today's date).
 +  * Date objects include methods: getTime(epoch), setFullYear, toUTCString, getDay, getHours
 +  * Date objects can be compared using <, > .
 +  * To declare an array <code javascript> var mycars=new Array("Saab","Volvo","BMW");</code>
 +  * Arrays have methods including: sort, concat, join.
 +  * To sort an integer array, must use a function <code javascript> function intSort (a, b){ return a - b;}</code>
 +  * The Math object contains common math routines: round, random, e, pi etc.
 +  * The RegExp object supports regexp creation and searching including methods: test (t/f), exec, compile (alter).
 +  * HTML DOM objects allow access to browser and webpage.
 +
 +==== Advanced JavaScript ====
 +  * navigator.appName/appVersion contain the browser name and version.
 +  * document.cookie allows read and write access to cookie so to set a cookie <code javascript>
 +function setCookie(c_name,value,expiredays)
 +{
 +  var exdate=new Date();
 +  exdate.setDate(exdate.getDate()+expiredays);
 +  document.cookie=c_name+ "=" +escape(value)+
 +    ((expiredays==null) ? "" :
 +     ";expires="+exdate.toGMTString());
 +} </code>
 +  * The onsubmit event can be used to validate a form.
 +  * document.img_name.src ="pic.gif" changes an image.
 +  * To change the content of a block with a given id : <code javascript>
 +document.getElementById("block_id").innerHTML=txt;</code>
 +  * To set or clear a timed action: <code javascript>
 +var t=setTimeout("javascript statement",milliseconds);
 +clearTimeout(t); </code>
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