Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision
Previous revision
notes:javascript_cheat_sheet [2008/09/04 02:23]
smthng
notes:javascript_cheat_sheet [2008/09/07 02:39] (current)
smthng
Line 8: Line 8:
  
   * JavaScript is the most popular scripting language on the internet and works in all major browsers.   * JavaScript is the most popular scripting language on the internet and works in all major browsers.
-  * It is a lightweight, interpreted language that is embedded into webpages to add interactivity.+  * It is a lightweight, interpreted, object-oriented language that is embedded into webpages to add interactivity.
   * JavaScript can read and write HTML page elements, react to events, validate data, create cookies.   * JavaScript can read and write HTML page elements, react to events, validate data, create cookies.
   * JavaScript was invented by Brendan Eich of Netscape but is now known officially as ECMAScript (current version is ECMA-262).   * JavaScript was invented by Brendan Eich of Netscape but is now known officially as ECMAScript (current version is ECMA-262).
Line 27: Line 27:
   * Statements may omit the final semi-colon but should not.   * Statements may omit the final semi-colon but should not.
   * Blocks may be grouped together using curly braces { }.   * Blocks may be grouped together using curly braces { }.
-  * JavaScript uses java-style comments: // and /* */.+  * JavaScript uses java-style comments: %%//%% and /* */.
   * JavaScript variables are case-sensitive and must begin with a letter or underscore.   * JavaScript variables are case-sensitive and must begin with a letter or underscore.
   * Variables are automatically declared when first used but should be explicitly declared using e.g. var a = 5;   * Variables are automatically declared when first used but should be explicitly declared using e.g. var a = 5;
Line 35: Line 35:
 ==== Basic Structures ==== ==== Basic Structures ====
  
-  * +  * if {} else if {} else {} 
 +  * for (var=start;var%%<=%%end;var=var+inc) {} 
 +  * while (condition) {} 
 +  * do {} while (condition) ; 
 +  * //break// and //continue// both valid in a loop. 
 +  * for (element in array) {} 
 +  * for (property in object) {} 
 +  * switch (n) { case 1: stmt; break; default: stmt; } 
 +  * function name(var1,var2,...) {} 
 +  * \", \n, \t, \r, \', \&, \\ 
 +  * with (object) { } changes default object for fields. 
 + 
 +==== Events, Error Handling & Popups ==== 
 +  *  try { throw "errname"; } catch(err) {} 
 +  * onerror=handleErr; handleErr(msg,url,linenum) 
 +  * if handleErr returns false, browser displays a standard error message in the JavaScript console. 
 + 
 +  * an alert box just has an OK button - alert("msg"
 +  * a confirm box returns true if the user clicks OK, false if he clicks cancel - confirm("msg"
 +  * a prompt box allows the user to enter a value. It returns true if the user clicks OK, false if he clicks cancel - prompt("msg","defaultvalue"); 
 + 
 +  *  JavaScript functions can be registered to run on certain events (event="jscode" in an HTML element): 
 +    * onunload, onload (page or image), onresize, onabort 
 +    * onfocus, onblur, onclick, ondblclick 
 +    * onmouseover, onmouseout, onmousemove 
 +    * onchange, onsubmit, onreset, onselect 
 +    * onkeydown, onkeypress, onkeyup 
 +    * onmousedown, onmouseup 
 + 
 +==== JavaScript Objects ==== 
 +  * Objects have properties and methods. 
 +  * Objects can be created directly <code javascript> 
 +personObj=new Object(); 
 +personObj.firstname="John"; 
 +personObj.newfirstname = 
 + function (new_firstname) 
 +   { this.firstname=new_firstname; } </code> 
 +  * Objects can be created using a template <code javascript> 
 +function person(firstname) { 
 +  this.firstname=firstname; 
 +  this.newfirstname = 
 +    function (new_firstname) 
 +    { this.firstname=new_firstname;
 +
 +myFather=new person("John");</code> 
 +  * Object methods can also be assigned by name e.g. <code javascript> 
 +function person(firstname) 
 +
 +  this.firstname=firstname; 
 +  this.newfirstname=newfirstname; 
 +
 +function newfirstname(new_firstname) 
 +{ this.firstname=new_firstname; } </code> 
 + 
 +==== Predefined Objects ==== 
 +  * String objects have a length property and methods including: indexOf, match, replace 
 +  * new Date() creates a Date object (with today's date). 
 +  * Date objects include methods: getTime(epoch), setFullYear, toUTCString, getDay, getHours 
 +  * Date objects can be compared using <, > . 
 +  * To declare an array <code javascript> var mycars=new Array("Saab","Volvo","BMW");</code> 
 +  * Arrays have methods including: sort, concat, join. 
 +  * To sort an integer array, must use a function <code javascript> function intSort (a, b){ return a - b;}</code> 
 +  * The Math object contains common math routines: round, random, e, pi etc. 
 +  * The RegExp object supports regexp creation and searching including methods: test (t/f), exec, compile (alter). 
 +  * HTML DOM objects allow access to browser and webpage. 
 + 
 +==== Advanced JavaScript ==== 
 +  * navigator.appName/appVersion contain the browser name and version. 
 +  * document.cookie allows read and write access to cookie so to set a cookie <code javascript> 
 +function setCookie(c_name,value,expiredays) 
 +
 +  var exdate=new Date(); 
 +  exdate.setDate(exdate.getDate()+expiredays); 
 +  document.cookie=c_name+ "=" +escape(value)+ 
 +    ((expiredays==null) ? ""
 +     ";expires="+exdate.toGMTString()); 
 +} </code> 
 +  * The onsubmit event can be used to validate a form. 
 +  * document.img_name.src ="pic.gif" changes an image. 
 +  * To change the content of a block with a given id : <code javascript> 
 +document.getElementById("block_id").innerHTML=txt;</code> 
 +  * To set or clear a timed action: <code javascript> 
 +var t=setTimeout("javascript statement",milliseconds); 
 +clearTimeout(t); </code>
Recent changes RSS feed Creative Commons License Donate Minima Template by Wikidesign Driven by DokuWiki