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notes:javascript_cheat_sheet [2008/09/04 01:49]
smthng created
notes:javascript_cheat_sheet [2008/09/07 02:39] (current)
smthng
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 ===== Javascript Cheat Sheet ===== ===== Javascript Cheat Sheet =====
  
-This is a summarized form of the [[http://www.w3schools.com/js/default.asp | Javascript Tutorial]].+This is a summarized form of the [[http://www.w3schools.com/js/default.asp | JavaScript Tutorial]].
  
-For reference Javascript specifications can be found [[http://developer.mozilla.org/en/JavaScript_Language_Resources | here]] .+For reference JavaScript specifications can be found [[http://developer.mozilla.org/en/JavaScript_Language_Resources | here]] .
  
 ==== What is Javascript ==== ==== What is Javascript ====
  
   * JavaScript is the most popular scripting language on the internet and works in all major browsers.   * JavaScript is the most popular scripting language on the internet and works in all major browsers.
 +  * It is a lightweight, interpreted, object-oriented language that is embedded into webpages to add interactivity.
 +  * JavaScript can read and write HTML page elements, react to events, validate data, create cookies.
 +  * JavaScript was invented by Brendan Eich of Netscape but is now known officially as ECMAScript (current version is ECMA-262).
 +  * A simple "Hello World" example <code html>
 +<script type="text/javascript">
 +<!--
 +document.write("Hello World!");
 +//-->
 +</script> </code>
 +  * JavaScript code may be located
 +    * In the head - executed when called
 +    * In the body - executed while loading
 +    * In an external file called from either the head or the body e.g. <script src="abc.js"></script>
 +
 +==== Basic Syntax ====
 +
 +  * JavaScript is case-sensitive.
 +  * Statements may omit the final semi-colon but should not.
 +  * Blocks may be grouped together using curly braces { }.
 +  * JavaScript uses java-style comments: %%//%% and /* */.
 +  * JavaScript variables are case-sensitive and must begin with a letter or underscore.
 +  * Variables are automatically declared when first used but should be explicitly declared using e.g. var a = 5;
 +  * JavaScript uses standard C/Java operators e.g. +-*/%, ++, +=, &&, ||, !, + (concatenation).
 +  * JavaScript uses C/Java comparators >,>=,==, !=, a?b:c. It also uses === to test equality of value and type.
 +
 +==== Basic Structures ====
 +
 +  * if {} else if {} else {}
 +  * for (var=start;var%%<=%%end;var=var+inc) {}
 +  * while (condition) {}
 +  * do {} while (condition) ;
 +  * //break// and //continue// both valid in a loop.
 +  * for (element in array) {}
 +  * for (property in object) {}
 +  * switch (n) { case 1: stmt; break; default: stmt; }
 +  * function name(var1,var2,...) {}
 +  * \", \n, \t, \r, \', \&, \\
 +  * with (object) { } changes default object for fields.
 +
 +==== Events, Error Handling & Popups ====
 +  *  try { throw "errname"; } catch(err) {}
 +  * onerror=handleErr; handleErr(msg,url,linenum)
 +  * if handleErr returns false, browser displays a standard error message in the JavaScript console.
 +
 +  * an alert box just has an OK button - alert("msg")
 +  * a confirm box returns true if the user clicks OK, false if he clicks cancel - confirm("msg")
 +  * a prompt box allows the user to enter a value. It returns true if the user clicks OK, false if he clicks cancel - prompt("msg","defaultvalue");
 +
 +  *  JavaScript functions can be registered to run on certain events (event="jscode" in an HTML element):
 +    * onunload, onload (page or image), onresize, onabort
 +    * onfocus, onblur, onclick, ondblclick
 +    * onmouseover, onmouseout, onmousemove
 +    * onchange, onsubmit, onreset, onselect
 +    * onkeydown, onkeypress, onkeyup
 +    * onmousedown, onmouseup
 +
 +==== JavaScript Objects ====
 +  * Objects have properties and methods.
 +  * Objects can be created directly <code javascript>
 +personObj=new Object();
 +personObj.firstname="John";
 +personObj.newfirstname =
 + function (new_firstname)
 +   { this.firstname=new_firstname; } </code>
 +  * Objects can be created using a template <code javascript>
 +function person(firstname) {
 +  this.firstname=firstname;
 +  this.newfirstname =
 +    function (new_firstname)
 +    { this.firstname=new_firstname; }
 +}
 +myFather=new person("John");</code>
 +  * Object methods can also be assigned by name e.g. <code javascript>
 +function person(firstname)
 +{
 +  this.firstname=firstname;
 +  this.newfirstname=newfirstname;
 +}
 +function newfirstname(new_firstname)
 +{ this.firstname=new_firstname; } </code>
 +
 +==== Predefined Objects ====
 +  * String objects have a length property and methods including: indexOf, match, replace
 +  * new Date() creates a Date object (with today's date).
 +  * Date objects include methods: getTime(epoch), setFullYear, toUTCString, getDay, getHours
 +  * Date objects can be compared using <, > .
 +  * To declare an array <code javascript> var mycars=new Array("Saab","Volvo","BMW");</code>
 +  * Arrays have methods including: sort, concat, join.
 +  * To sort an integer array, must use a function <code javascript> function intSort (a, b){ return a - b;}</code>
 +  * The Math object contains common math routines: round, random, e, pi etc.
 +  * The RegExp object supports regexp creation and searching including methods: test (t/f), exec, compile (alter).
 +  * HTML DOM objects allow access to browser and webpage.
 +
 +==== Advanced JavaScript ====
 +  * navigator.appName/appVersion contain the browser name and version.
 +  * document.cookie allows read and write access to cookie so to set a cookie <code javascript>
 +function setCookie(c_name,value,expiredays)
 +{
 +  var exdate=new Date();
 +  exdate.setDate(exdate.getDate()+expiredays);
 +  document.cookie=c_name+ "=" +escape(value)+
 +    ((expiredays==null) ? "" :
 +     ";expires="+exdate.toGMTString());
 +} </code>
 +  * The onsubmit event can be used to validate a form.
 +  * document.img_name.src ="pic.gif" changes an image.
 +  * To change the content of a block with a given id : <code javascript>
 +document.getElementById("block_id").innerHTML=txt;</code>
 +  * To set or clear a timed action: <code javascript>
 +var t=setTimeout("javascript statement",milliseconds);
 +clearTimeout(t); </code>
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